With a huge community of developers and users around the world, Dolphin. Dolphin was the first emulator to boot GameCube and later Wii games, and now boasts compatibility with most titles for those game systems. Backups and restores savegames into GCI formatDolphin is an open-source emulator for the Nintendo GameCube and Wii with support for Microsoft Windows, Linux, Mac OS X, and Android.
![]() ![]() Dolphin Emulator Memory Card Slot A Mac OS XIf there is none GCMM will ask for SD Gecko location (slot A or B)- Holding A or Z while booting will prompt if you want to use SD2SP2 or SD Gecko. Fixed bug in card.c which prevented some saves sharing filename characters not being restored (paper mario)- By default SD2SP2 will be used. Thanks tueidj for your patches all these years! Zephiles pointed this out and the changes have been merged with some little extra tweaks. dragonbane0 made a mod of version 1.4c with folder selection and alphabetical sorting. Added SD2SP2 support ("released" as beta, no official release made) This happens in Wii's gamecube mode, I don't know if gamecube has the same behavior. It is adviced to have an autoexec.dol available (swiss recommended). Fixed bug in card.c that prevented writing to the last block of the memory card, preventing restoring a savegame that would fill the memory card (thanks to undergroundmonorail) Thanks to DakuTree for reporting and Antidote for fixing. Bug affected Timesplitters 2, probably Timesplitters 3 too. Card initialization was wrong all the way, wich lead to savegames of the same game of different region or those that shared similar filenames (Twilight Princess and WindWaker) to not work properly. Disabled _sector_erase() check when raw restoring as some unofficial cards seem to have problems with it. Changed button presses for single savegame delete to prevent unvoluntary savegame deleting Added libogc fix for a bug in card.c (the bug didn't affect GCMM, it was fixed in 1.4b, but I didn't change card.c) ![]() Added security checks to Raw Restore Mode Scrolling of file entries can be done holding the button (up/down/left/right) Left and right now scroll 5 file entries at once Savegame permisions are shown in a more explicit and user friendly way Shows filename when prompted to overwrite (also in "Restore All") Added (double)overwrite prompt when restoring a savefile to memory card (Nano/Excelsiior's idea) Previous version couldn't raw backup if backup folder didn't exist in sd/usb Lot's of thanks to Ralf at gscentral.org forums F-zero and Phantasy Star Online Ep I&II and Phantasy Star Online III savegames are patched uppon restoring so they will work on target card (by Ralf) Shows card/image serial number in Raw Restore Mode Lots of thanks to bm123456 and themanuel for beta testing and support! Raw format, compatible with dolphin and devolution) Added raw backup mode (in. 1.2 wasn't correctly freeing memory and eventually raw backup and restore would hang the app (a 2043 block card would make it hang at the second attempt to raw backup the card) Solved a potential bug, 1.2 and 1.2a seemed unaffected by it. Raw backups are now named with the number of blocks: insted of Backup_*timestamp*.raw now it is 0059b_*timestamp.raw, 2043b_*timestamp.raw. Use DejavuSans as font (much better readability) from GCMM+ by Nano/Excelsiior Raw mode works with official and unofficial cards, as well as gci mode (thanks to tueidj for pointing me in the right path!) Protection against writing a raw image to the wrong card (trough Flash ID checking) Flash ID of inserted card and SD image are shown in Raw Restore Mode Correctly displaying savegame Date information Now GCMM uses _card_getstatusex and _card_setstatuex, which provide a more 1:1 backup/restore Propper GCI backup and restore. Added card slot selection (wii mode only) Flir client software for macR (GC-Pad) / 1 (Wiimote) now launches a "backup all" mode, where all saves on the memory card are written to the SD card without any user prompts in the meantime. Infinite loop can't happen when backupping a savegame as in r11 MOD 2.R11 MOD 2 (Pikachu025) - September 11, 2011 When backing up a savegame if the same file exists on SD it will be prefixed with a growing number (if savegame_00.gci exists, then it will try savegame_01.gci, savegame_02.gci. Instead, savegames are suffixed with a number. Filenames are no longer prefixed with a number for current sesion. This probably results in an infinite loop when your SD card doesn't have enough free space, so ensure that I guess. I also added a small check if the file was written correctly. I added this since I had multiple files that resulted in the same filename. Filenames written to SD are now prefixed with a number, counting up from 1 for every file written during the current session. Modified the MountCard() function in mcard.c to perform a probe on the GC Memory Card slot, to make sure it was mounted properly. SDGetFileList() function in sdsupp.c updated to reflect the changes in DevKitPPC/libogc from the last three years (diropen, dirnext and dirclose commands were replaced with opendir, readdir and closedir, respectively). Feel free to fix, I don't have Photoshop or anything here. Fixed restore bug (yes, savegames will restore properly) Compiled with DevKitPPC r24, libogc 1.8.8, libfat 1.0.10 and libFreetype 2.4.2. According to a friend of mine, it works with a 256 blocks Memory Card. **Hopefully** Added compatibility with Official GameCube Memory Cards ( see this). It seems that the latest libFreeType PPC port needs it to work. The Makefiles were modified to include the zlib in the libraries section. It can only be restored to the card it was made from.Note that unofficial cards share the same Flash ID, which allows restoring raw images between unofficial cards (as long as they have the same size).These limitations can be solved with Raw Tools. Add hotswapping (memory cards can be swapped, SD Gecko/SD/USB can't be swapped)About Savegames and Raw Images Raw ImagesA raw image is a 1:1 copy of the memory card. Many other fixes/modifications for the user Shows the savegame information (mostly by dsbomb&justb)
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